Teambuilding: Some Assembly Required
Have you ever had a team that just didn’t gel? Team members spent more time fighting and finger-pointing than getting the job done, right?
Many managers spend precious time refereeing team members when they should be focusing on more productive and profitable endeavors. Why do some team members simply not get along? One reason could be that managers seek a certain type of team member(s) who are just like themselves, when instead they should aim for a mix of types.
For example, a toolbox with only one type of screwdriver would be of limited use around the house. Rather, you’d need different types of screwdrivers to tackle various tasks. The same concept applies to the workplace. Rather than comprise your team of similar types of people, you need a mix to get all the jobs done.
To illustrate the different types of personalities that make up a well-balanced team, let’s use the following Screw Squad characters. Each of these personality types has something positive to offer the team. And by ensuring diversity in your team the positive qualities of the other team members will balance out any negative traits. At the end of each character description you’ll find suggestions for the best way to use each type on your team. And while you don’t have to tell your team which character matches each member, you should make each person accountable for a certain role based on his or her inherent strengths.
You’ve probably seen this person try to take control of a meeting or project team. Some of this person’s characteristics include the ability to focus on the mission, drive work to completion and hold team members accountable for deliverables. D. R. Iver is great in situations where the mission is clear, the work is well-defined, the team is in delivery mode or where delivery is dependent on multiple team members completing individual tasks. On the other hand, D. R. Iver can hurt in situations where the team needs time to gel or to brainstorm ideas, or where team members still are going through a learning curve.